![]() ![]() The number to start the frame count with for the file name The format of the image sequence (per-platform) Whether to manually specify an extension to the file name for videos ![]() Whether to append an auto-generated timestamp to the file name for videos Select if you want to output to a video file, image sequence, or a named pipe You can set a stop mode to make the capture stop when it reaches either a certain number of frames, or a duration in seconds Without a stop mode the capture will continue forever until it is stopped by the user or script. The capture can start either when the component starts, or wait until it is manually triggered by the user via scriptingĪn optional delay can be specified before the frame capturing actually starts Select a key to toggle the start and end of capturing The "Open Movie Capture Window" button opens the in-editor capture window which allows capturing without adding components to your sceneĬapture can either be realtime, or an offline render.When capturing from the Scene View camera, whether to render the Gizmos The resolution of the final output (before downscale) Whether to work out which others cameras are also contributing to the rendering (camera chaining) and render those as well Selects the camera to render from if only one camera is required. Using the CameraSelector component allows easy switching between cameras. ![]() Render at a higher resolution than the app is running at, including 8K output (if the codec Your scene that contribute to the final camera rendering. YouĬan capture from a single camera, or from multiple cameras if you have several cameras in IMGUI is not captured (for this you have to use the CaptureFromScreen component). This component captures the rendering of a Unity camera (including post effects and uGUI). ![]()
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