![]() ![]() That was welcome, since it seemed mostly useless in the first game. The zoom feature was utilized more here, as you need to use it to see clues in the distance. In general, it seems the most innovative puzzles were used early on, so that much of the latter part of the game was more of a series of cutscenes. I did like the introduction of a new puzzle type in which you need to press a button to get a current flowing through wires to the right exit. There were some basic sliding tile puzzles, and a new mechanic that lets you see hidden symbols. ![]() Some of them still gave my brain a workout, but I craved more of that ingenuity that we saw early on. Unfortunately, that was the last time a laser puzzle did anything unique. But that was the point where I got really excited about the game, as I figured there would be many more innovative puzzles like that. The most interesting one was early on in the game, so I won’t spoil what makes it so special. There were quite a number of laser puzzles, where you need to figure out how to get a laser from the start point to the end point. That’s not to say Zhero is bad, but just that I expected more from a sequel, not less. The rest of it felt rushed in comparison. In fact, that third chapter was the most ambitious part of the game. But that was only the third chapter and, besides some weird and wonderful views in the Garden, the rest of the game felt underwhelming compared to the original. Not to mention the massive alien machines that forge the heart and would probably have been able to build Thor’s Mjolnir without any problem. The rain and flowers in the Heart chapter got me all excited about what’s to come, especially the new laser machine that sports some fancy animations. And even if I did, the visuals in most of the game just didn’t wow me the same way. In Zhero, it felt like I was just being pushed from one puzzle to the next, without any reason to stop and look around. And the visuals elevated everything else, making it easier to forgive any shortcomings. Even if it wasn’t on the same level of the Room series as far as its puzzles and story go, it was very ambitious. It also gave you an excuse to look around and take in the gorgeous views. This gave it a sense of exploration and made it feel like a proper adventure game, as you had to examine every nook and cranny. In 77, there were items to find throughout the game, along with the dropped video clips. Puzzle-wise, the game is again a mixed bag of easier and trickier ones, though it does feel more sparse than the original. I did at least get from the ending that this is all a setup for a third game, but I wish I could have left with a better sense of what happened. Is it a prequel or a sequel? Maybe both? And I don’t really understand exactly what they were trying to do, other than save the human race using alien DNA and a phantom crystal. The end result was that I’m not really sure when exactly this all takes place. Their injection into the story also further confused me and messed with my sense of a timeline between the two games. She also appears in what seem to be flashbacks between her and Zhero, though they’re again one-sided conversations. Once again, you don’t have direct contact with her, but she projects herself as a hologram to communicate one-way with you. Colonel Ling is back, and she’s your primary contact and source of information. You take on the role of Returner Zhero instead of Returner 77, which makes sense. The game can be played solo or with a friend.First off, I found the story this time around a be rather confusing, even after three play-throughs. Holding the fire button down lets the pet accumulate power and when fully charged, letting it go will let the pet attack the enemies. Each character also has the ability to float across gabs by holding the jump button down, wings will then appear on their back. Killed enemies drop sometimes power-ups that increase you fire power or change your bullets. Character can level up by collecting skulls. The pet will become stronger and grow bigger when collecting hearts and level up. Each of the four characters has a pet that can be used to generate a temporally shield. He is one of the survivors and is determent to take his home planet back and save his people.Īs you make progress you fight various mutants, monsters, machines and bosses. You play as either the earthlings Jake, Dr J or Sara, who have promised to help Maya the ape man. The creatures killed or assimilated the majority of the inhabitants. Taking place on the once peaceful planet Andres, twenty lightyears from earth, that has been taken over by evil creatures after a red moon eclipse. Demon Front is a 2D side-scrolling run'n'gun game similar to the Metal Slug series. ![]()
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